![]() Dig through a hex-based maze of soil and bedrock, seeking food and fending off other underground dwellers. Starting from a central room hosting your queen, order your workers to develop and optimise your nest – a vast network of store rooms, nurseries, and hallways.The stockpile is empty, and without more, reinforcements will not hatch for the ongoing war between the duelling Empires of the Undergrowth. Nightfall has come and the last of the workers are rushing back underground, dodging beetles to deliver food to the nest. Hundreds of warriors clash in a melee of gnashing mandibles as formic acid artillery fires overhead. Control a variety of warrior ant species in intense battles, command your workers to build and supply an ever-expanding base, and protect your queen at all costs while navigating the unique threats and opportunities of the insect world. We have a dedicated community manager who is very involved with the community that has sprung up around Empires of the Undergrowth.”įorge your empire in the world of ants, building extensive nests and managing an intricate hierarchy in a way that puts the real-time strategy genre under the microscope. We read all of these and they have significantly shaped the evolution of the game - especially when we start to see the same point raised by multiple people. Since the early days of the project, we have received thousands of feedback messages through our forums, social media and Discord server. “We try to facilitate community feedback and engagement wherever possible. “We may raise the price when we leave early access”Ĭomo estão a planear incluir a comunidade durante o processo de desenvolvimento? ![]() O jogo vai ter preços diferentes durante e depois do Acesso Antecipado? Over the course of early access, we plan to introduce new content as blocks of complete missions, ready to play.īugs are also an inevitable possibility (the software kind), however we are beta testing separately and will make every effort to resolve issues before pushing early access updates.” Therefore the experience should be similar to the final product. This content is considered to be complete and unlikely to be added to between now and final release (except for potential bug fixes, performance updates etc). The early access version includes stand-alone missions with unique creatures, music and narration as well as a “formicarium” story mode. “We have re-structured some parts of the game specifically for early access. Qual é o estado atual da versão de Acesso Antecipado? We are also releasing periodic extra missions that are not part of the main story campaign.” Over the course of early access, we plan to introduce new content as blocks of complete missions, ready to play. ![]() This content is considered to be complete and unlikely to be changed significantly between now and final release (except for bug fixes, performance updates etc). “The early access version includes six (soon eight) stand-alone missions with unique creatures, music and narration as well as a “formicarium” story mode which has three (soon four) devious missions to test your colony. Qual vai ser a diferença entre a versão final e a versão de Acesso Antecipado? However this can change as game development is by its nature an unpredictable process.” “As of early 2023, we estimate a further 6-18 months of development to reach our version 1.0. We would much rather continue our work in the same manner as we have done for the past year: with the help of our enthusiastic ant-loving community.”Īproximadamente durante quanto tempo vai este produto estar em Acesso Antecipado? It seems to make little sense holding back the game’s release for months of development whilst we work on additional levels and features. All of these will need balancing, and that process works best with player input. While we are confident about the state of the game’s mechanics, and the amount of playable content currently available, there are additional game modes, creatures and abilities that we are still working on. We feel this has ultimately resulted in a much better game and we want to continue moving forward with help and suggestions from players, and this has worked so well we're likely to continue that even after early access!Ī side effect of this iterative community focused development, is that whilst we have been putting more time into tweaking the game’s inner workings to create the ideal mix of ant colony realism and compelling gameplay, it has put us behind schedule in terms of producing a final product that we can label complete. “Since releasing our first demo we have received mountains of feedback from the community, which has been constantly shaping the game’s core mechanics and features.
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